Chelsea Waterfront Realtime Visualisation Example
At Tekuchi, I worked on creating interactive virtual environments and architectural visualisations using Unreal Engine and Unity. Projects ranged from real-time walkthroughs and 3D cityscapes to photogrammetry-based reconstructions and digital twins for major developments.
Visualisation Projects
Northgate Park - Unreal Engine 5
While working at Tekuchi, a London-based architectural visualisation company, One of my many projects was to create Northgate Park, a high-fidelity real-time environment in Unreal Engine. This project showcased a master-planned development, combining photorealistic architecture, detailed landscaping, and dynamic lighting to bring the vision to life.
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Leveraging Unreal Engine’s capabilities, we developed an interactive experience that allowed users to explore the space in real time, highlighting key design features through cinematic sequences and immersive walkthroughs. The project incorporated advanced materials, procedural foliage, and optimised lighting to balance visual quality with performance efficiency.
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Northgate Park was designed as a compelling visualisation tool, primarily used to engage investors and potential buyers by presenting the project’s full potential.




Digital Twin of London - Unity & Unreal Engine 5
At Tekuchi, I contributed to the development of a digital twin of London, a highly detailed and data-driven 3D representation of the city. My role focused on data cleanup and retopology, ensuring the model was optimised for real-time applications.
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The digital twin was primarily used for accurate city views and analysis, helping to visualise London’s built environment with precision. It was implemented in Unreal Engine 5 as well as earlier projects in Unity, with this example showcasing its use in Unity.
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Video courtesy of Tekuchi
One Thames City - Unreal Engine 5
While working at Tekuchi, a London-based architectural visualisation company, I contributed to One Thames City, a large-scale real-time visualisation project. My role involved modelling and texturing new developments and context buildings, ensuring accuracy and visual fidelity. A key part of my work was modelling the US Embassy, recreating its distinct architectural form with precise detailing.
Using Unreal Engine, we developed an interactive experience that allowed users to explore the development in real time, showcasing its key design elements and surrounding cityscape. The project combined photorealistic materials, optimised lighting, and procedural foliage, balancing high-quality visuals with performance efficiency.








Canada Water - Unreal Engine 5
During my time at Tekuchi, a London-based architectural visualisation company, I worked on the Canada Water project, contributing to various aspects such as prop modelling, transportation vehicles, asset management, people, nature, and parallax interior shaders. I focused on creating detailed, optimised assets that enhanced the overall realism of the visualisation.
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Utilising Unreal Engine, I helped develop a high-quality real-time experience that highlighted the architectural design, public spaces, and transportation features of the development. Additionally, I integrated animated crowds and natural elements, as well as parallax interior shaders, to add depth and realism to the scene while ensuring performance efficiency.
Heritage Building Restoration/Visualisation CGI
Established in 1878, The Great Synagogue has long been a significant space for the community. As part of its restoration, I contributed to the design process, visualisations, and photogrammetry, ensuring historical accuracy while enhancing the space for the future.
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My work included modelling key architectural elements such as the tiles, steps, reading platform, pulpit, and the ark with its new cupolas. These visualisations helped refine the plan to relocate the central platform to its original position, aligning with architect Thomas Rowe’s vision.
This restoration will ensure the synagogue remains a welcoming and vibrant space for generations to come.




Vivid Sydney, Crowded Cadmans - 2021
Co-developed with the University of NSW Art & Design, Crowded Cadmans is a 3D animated light installation that brings to life the imaginations of Sydney-based artists living with disability, projected onto Cadmans Cottage in the heart of The Rocks.
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My contributions to this project included modelling bipedal and quadrupedal characters, look development, animation, and visual effects. I also modelled the building's façade for reference to the final projection and created pre-visualisations to present to the organisers of the Vivid Festival.